![]() Gameplay Resource Pack: The resource pack is prompting to be downloaded (via Server Resource pack) to make counter-strike like textures. Based off the map Aztec in the Counter-Strike series. Based off the map Dust2 in the Counter-Strike series.Ī preserved temple, in which you can run through the overgrown stone buildings, or under in a marshy area. You cannot open the doors into the buildings. ( Added in the Mar 2017 Update)Ī desert town with the bomb sites near the Cop spawn point. It is based off the map Cache in Counter-Strike:GO. It features both indoor and outdoor sections that can be accessed through many different entrances. It is based off Sandstorm and the map Dust2 in the Counter-Strike series.Ī map that is said to take near a power plant. ( Added in the 2017 Update)Ī fallen city in which it has the same lay-out as Sandstorm, but is more open and stone-based. It was added, fixed, then removed in mid 2017. ( Added in the Feb 2016 Update)Ī melon factory in which you could travel on two different floors, as well as outside near the T spawn. Roam the halls and upper floors of this map. Based off the map Nuke in the Counter-Strike series.Īn abandoned hanger in which you can travel around models of aircraft. Based off the map Inferno in the Counter-Strike series.Ī nuclear research facility with radioactive technology, where players can roam the roofs and inside the facility itself. ![]() When you die you stay frozen in one spot as to prevent ghosting in things like competitive matches.Ī small village where you can go inside most of the buildings to manoeuvre around the map. Coins, Achievements, Karma, Statistics, Quests, and Challenges are disabled in this mode as well. You must pick a team in Challenge Mode as well or you will be a spectator- and random choice was removed as well. Money comes in slower in Challenge Mode than normal Defusal. ![]() Money is defaulted $800, but costs are also reduced. If you bought the Pocket Change upgrade in the shop, it does not convert into Challenge mode. Rounds are upped in this mode, as you only need to have 5 rounds to win in normal Defusal, but you need 7 in Challenge Mode Defusal. Nothing is changed in Team Deathmatch, but there are some switches in Challenge Mode Defusal than regular defusal. This is a mode where you can play either Defusal or Team Deathmatch with a party from 8-16 players. All weapons and grenades can also be purchased for free. Unlike Defusal Mode, upon death you can respawn an infinite amount of times and also keep your weapon that you purchased on death, you will also be slightly invulnerable for a few seconds upon respawning, until you move or fire a gun. Challenges require you to kill a player(s) with specific weapons in 60 seconds. the M4 gives 7 points and the USP gives 24). Note that different guns give different amount of points (e.g. Points are earned through killing other players and completing challenges. This time the objective is to reach 1000 points faster than the enemy team. When the game starts, all players will also be split into the same two teams as in Defusal Mode. Note: you can drop the bomb by hitting 'Q' if you're the bomb carrier, and upon death, you drop the weapon in the primary slot and a defusal kit (unless you did not buy one), unless you do not have a gun in the primary slot in which you will drop your pistol and a defusal kit (unless you did not buy one). If they manage to plant the bomb, your team has to then defuse the bomb before the timer runs out. The Cops' objective is to kill all the Criminals and prevent them from planting the bomb. They can also win by killing all the Cops. Once the bomb explodes the Criminals win. Once the bomb is planted on one of the sites the Criminals have to prevent it from getting defused by the Cops. The person who receives the bomb is completely random every round. The Criminal's objective is to escort the bomb (C4) carrier to Bombsite A or B. When the game starts, all players will be split into two teams, the Cops or the Crims (Criminals).
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